Oct 23, 2009, 04:28 AM // 04:28
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#101
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Its not useless and it was a hell of a lot faster to rr to r3 commander then it'll be to get to r3 codex.
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Oct 23, 2009, 04:58 AM // 04:58
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#102
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Frost Gate Guardian
Join Date: Oct 2009
Location: Belgium
Guild: TRL
Profession: E/Me
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Is it only me or is arenanet forgot the decor in lions arch and kamadan for halloween ? :P
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Oct 23, 2009, 05:16 AM // 05:16
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#103
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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I think this may be one of the greatest updates ever (possibly 2nd after Nicholas, Menagerie, ZQuests).
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Oct 23, 2009, 05:20 AM // 05:20
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#104
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Krytan Explorer
Join Date: Jul 2006
Location: Ponie Hill, Lion's Arch International
Guild: Blinkie Kaulitz Armie
Profession: E/
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Quote:
Originally Posted by Kc Quipor Ultra
Is it only me or is arenanet forgot the decor in lions arch and kamadan for halloween ? :P
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From the game updates:
Quote:
Festival map decorations no longer require a build and will automatically switch when the festival begins.
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Should be interesting to see things go poof! Or more likely, when you zone in after that time it'll be all new and people still in zone will see the normal stuff.
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Oct 23, 2009, 05:21 AM // 05:21
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#105
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Frost Gate Guardian
Join Date: Oct 2009
Location: Belgium
Guild: TRL
Profession: E/Me
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Quote:
Originally Posted by Kamara
From the game updates:
Should be interesting to see things go poof! Or more likely, when you zone in after that time it'll be all new and people still in zone will see the normal stuff.
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And when will it be online today ?
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Oct 23, 2009, 05:35 AM // 05:35
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#106
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Ascalonian Squire
Join Date: Oct 2006
Location: Land Down Under
Guild: I Come From The Land Down [UnDA]
Profession: W/
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Over all this was a fantastic update. The changes to the henchies as well as the updates to the Underworld are great and Codex Arena is also fantastic but I just wish it was slightly different. I don't know about your experiences with it but from the few rounds which I have played, I have found that it has already reached the point where certain players demand a particular build for each class. I know the skills change each day but I imagined the arena as being a place where you could just entire a match similar to RA with what ever build you could make from the selected skills. For me it's not so much fun having to join a group (which took time away from actually playing the game type) only to find I have the "wrong build" and have to give in to the build of the day for that class. As a whole, the Codex Arena is great but they're the problems I have with it personally so far.
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Oct 23, 2009, 05:41 AM // 05:41
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#107
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Krytan Explorer
Join Date: Jul 2006
Location: Ponie Hill, Lion's Arch International
Guild: Blinkie Kaulitz Armie
Profession: E/
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Quote:
Originally Posted by Kc Quipor Ultra
And when will it be online today ?
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From the GW.com page about halloween
Quote:
Friday, October 23: The Halloween celebration begins at Noon Pacific time! The cities of Lion's Arch and Kamadan and the towns of Droknar's Forge and the Tomb of the Primeval Kings are decorated with dreadful décor.
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More details are there
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Oct 23, 2009, 05:43 AM // 05:43
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#108
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Forge Runner
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Quote:
Originally Posted by Divine Ashes
I think this may be one of the greatest updates ever (possibly 2nd after Nicholas, Menagerie, ZQuests).
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'Ere we are.
Good job, Anet.
Although I won't hold my breath, from here on, I'm looking forward to a better future for the game.
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Oct 23, 2009, 05:56 AM // 05:56
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#109
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Krytan Explorer
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Good stuff, looking forward to try Codex Arena.
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Oct 23, 2009, 06:03 AM // 06:03
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#110
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Frost Gate Guardian
Join Date: Oct 2009
Location: Belgium
Guild: TRL
Profession: E/Me
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so over 13houres it begins
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Oct 23, 2009, 06:24 AM // 06:24
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#111
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Pre-Searing Cadet
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Quote:
Originally Posted by trx despair
Hahahaha I felt the same way.
This was quite the update. I really like the changes to the henchies
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Hahahahaha. I added Devona and Talon simply for getting around the map quicker.. :-)
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Oct 23, 2009, 06:29 AM // 06:29
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#112
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Forge Runner
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Is it true one of the ritualist henchman has 19 in an attribute while in hardmode? That sounds really lulz...
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Oct 23, 2009, 06:47 AM // 06:47
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#114
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
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Overall, interesting update.
Also....
Quote:
Something stirs deep in the Underworld, slowly making its presence known.
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Last edited by Coverticus; Oct 23, 2009 at 06:53 AM // 06:53..
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Oct 23, 2009, 07:00 AM // 07:00
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#115
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Quote:
Originally Posted by joshuarodger
dammit, kinda pissed about them removing charge from talon and devona. that was the only thing they were ever really good for...
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On the upside, Devona is now a KD-spammer (AoE in Prophecies, even) and Talon has that chain-dslash build (no SY! spam though for obvious reasons), so I guess they just became good at something else ...
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Oct 23, 2009, 08:15 AM // 08:15
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#117
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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WIN I love anet! Uwsc= owned <3
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Oct 23, 2009, 08:18 AM // 08:18
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#118
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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^ lol theres still people doing UWSC.
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Oct 23, 2009, 08:23 AM // 08:23
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#119
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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E/Mo on Henchmen? W/R henchmen? SORCERY! SORCERY, I SAY!!
Man, now to learn all those new bars... At least now I can make a decent team build with heroes and henches.
Also, removal of TA and HB in favor of a sealed deck arena - YAAAY!
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Oct 23, 2009, 08:30 AM // 08:30
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#120
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Not a bad update in my opinion.
Anet deserves a frosted cookie for their hard work.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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